﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace ShowSystem
{
    public class AllObject
    {
        private bool isAlive;
        public bool IsAlive
        {
            get { return isAlive; }
            set { isAlive = value; }
        }

        private bool isVisible;
        public bool IsVisible
        {
            get { return isVisible; }
            set { isVisible = value; }
        }

        private string word;
        public string Word
        {
            get { return word; }
            set { word = value; }
        }

        private Vector2 wordPosition;
        public Vector2 WordPosition
        {
            get { return wordPosition; }
            set { wordPosition = value; }
        }

        private Color wordColor;
        public Color WordColor
        {
            get { return wordColor; }
            set { wordColor = value; }
        }

        public AllObject()
        {
            isAlive = true;
            isVisible = true;
            word = "";
            wordColor = Color.Red;
            wordPosition = Vector2.Zero;
        }
    }
}
